BreaKing was done using Cinema 4D Non Linear Animation Technique. Through selected Mixamo motion captures that were blended the characters got life and movement.
Zbrush was used to give details to both Jackets and Trausers and also texture painting
Low number of polygons in the main geometry allowed for some quicker results in the animation process
UVs were created in Zbrush with a base painting that later were repainted in Photoshop
Some of the facial expressions used in Cinema 4D for animation
texture aplied in the dance floor