BreaKing was done using Cinema 4D Non Linear Animation Technique. Through selected Mixamo motion captures that were blended the characters got life and movement.

Zbrush was used to give details to both Jackets and Trausers and also texture painting

Zbrush was used to give details to both Jackets and Trausers and also texture painting

Low number of polygons in the main geometry allowed for some quicker results in the animation process

Low number of polygons in the main geometry allowed for some quicker results in the animation process

UVs were created in Zbrush with a base painting that later were repainted in Photoshop

UVs were created in Zbrush with a base painting that later were repainted in Photoshop

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Some of the facial expressions used in Cinema 4D for animation

Some of the facial expressions used in Cinema 4D for animation

texture aplied in the dance floor

texture aplied in the dance floor

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